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WorldGame is in early pre-alpha. The current build is a prototype demonstrating terrain generation, basic production simulation, and the 3D client. Many designed systems are not yet implemented. Expect rough edges.

System Requirements

ComponentRequirement
OSLinux (x86_64)
GraphicsVulkan-capable GPU
RuntimeNo additional dependencies — self-contained package

The engine backend is written in Rust; the client uses Godot 4.2. Currently only Linux builds are available.

Pre-Alpha Build

WorldGame v0.1.2-prealpha — Linux x86_64

Download (coming soon)

This is an early prototype for testing and feedback purposes. It does not represent the final game. If you encounter issues, please report them here.